Another Audiobus jam, this time with 2 iPads connected via the Alesis ioDock.

Check out this great demo by JOlu MSosa of what you can do with Audiobus, Loopy HD, JamUp Pro, ThumJam’s pitch detection and heaps of talent.

Here’s another video tutorial (this one is long) that shows more advanced things one can do with MIDI sync and Funkbox.

Seasonal demo video of Orphion, with NLog, SoundPrism Pro, Loopy, and Audiobus.

Audiobus Tutorial: Filtering Loopy’s output through NLog back into Loopy’s input

Audiobus Launch on December 10th

We’re going to launch Audiobus on Monday, December 10th 2012.
It will cost 9.99 US$ and it’s going to be available for the iPad, iPhone and iPod Touch on iOS 5.0 and later.

Supported apps at launch will be, in alphabetical order:

Funkbox (input slot)
JamUp XT (effects slot)
JamUp Pro XT (effects slot)
Loopy (input and output slot)
Loopy HD (input and output slot)
MultiTrack DAW (output slot)
NLog MIDI Synth (input, effects and output slot)
NLog Synth PRO (input, effects and output slot)
Rebirth for iPad (input slot)
SoundPrism Pro (input slot)
Sunrizer Synth for iPad (input slot)

We’re expecting Thumbjam and Drumjam to be available shortly after launch since they’re currently waiting to be reviewed by Apple App Review.

Moog and Wavemachine Labs have been working on making Animoog and Auria, respectively, compatible with Audiobus but implementation is not yet complete for either of them.

We’ll be starting a limited second wave of Audiobus apps – limited so we can rapidly respond to any potential remaining issues – by giving another 25 developers access to the SDK. These developers will be selected from the list of developers who have expressed interest in acquiring access to the SDK – currently that’s a list more than 700 750 entries strong.

After a sufficient amount of apps from the second wave of developers have been approved by App Review and feedback is favorable, we’re going to make the SDK public. This is going to happen in the next months.

For those asking themselves how long it takes a developer to implement Audiobus support into their app: It depends on the complexity of the app and level of integration. The fastest teams have done it in one day. Testing and submission to App Review is typically the most time-consuming part.

We’re currently finalizing the manual and we’re going to post videos demonstrating the less obvious features of Audiobus over the course of this week to shorten the wait.

Audiobus Demo Video: Filtering

Progress

As promised in my audio blog post a few weeks ago here’s another update on what and how we’re doing in Audiobus Land.

Last week Michael implemented a feature into Audiobus and Loopy that will most likely be part of every Audiobus enabled app that receives and records audio: the ability to handle timestamps across devices and apps.

That means when recording audio from another app (which can be on another device) the receiving app understands that there’s a difference between the time the audio was played on device B and the time that it received it on device A. This is what we call latency.

Here’s an example of what can be done with that:

A user can record a loop from SoundPrism on device B to Loopy on device A while another loop is being played back. The resulting two loops will be in sync as if there was almost no latency between the devices at all. All of this over WiFi. No cables involved.

Here’s the first track Michael has made using that feature.

Right now Michael is working on adding a recording feature right to the Audiobus app (using his newly developed Amazing Audio Engine which will be available later this year). The goal of that is to have a central audio recording hub within Audiobus that allows users to record all of their audio in one place, adjusted for latency between devices and apps and with individual audio tracks for each app that was involved in a session.

After that we’re going to give the first version of the Audiobus framework to a couple of close co-conspirators. Should this be successful (and I have no doubt that it will), we’re going to continue with a hand picked group of other developers for a larger test.

Now please excuse us, we’ve got things to do.

//Sebastian

SoundPrism on an iPhone 4 + Loopy HD on an iPad + Audiobus over WiFi, now with network latency compensation.

This is unbelievably good fun.

Alpha testing can be quite fun. Made with Loopy HD, SoundPrism Pro, Step Poly Arp and AudioBus